A node graph-based IDE for any language, designed to allow users to build code faster with live node-to-code blueprints. Featuring 3 blueprint node graph workspaces, each with their own utility. Two of the graphs are for visualizing your code, they are the Blueprint graph and the Execution graph.
The Code Building graph is designed to be a live editing tool, where you can type into the empty space of the graph and a code node is created, and the code inside that node is updated in the IDE source file all automatically. If you call a function that doesn’t exist (like modeling your code) it will create an empty function according to how you called it.
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Inspired by Unreal Engine blueprints and disassembler execution flow graphs, this IDE makes coding more like using building blocks, and less like building the blocks themselves. While you can still build your blocks with whatever and however you like, processes like refactoring become easier, and building applications becomes faster.
Please Note: While the base IDE is being developed it will only support Python. In a future version, plugins will be added allowing users to define custom languages or add an existing language. In the IDE Configuration menu you will also be able to set your compiler, linker, library or resource paths, and more.
Execution Graph preview: